Quantcast
Channel: Answers for "Creating a road with horizon."
Browsing all 5 articles
Browse latest View live

Answer by Sajidfarooq

Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...

View Article



Answer by Warville

he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...

View Article

Answer by Arkhivrag

**[Curved World][1]** handles much more then just bending road on X and Y axises. [https://www.assetstore.unity3d.com/en/#!/content/26165][2] ![alt text][3] [1]:...

View Article

Answer by Sajidfarooq

Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...

View Article

Answer by Warville

he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...

View Article

Browsing all 5 articles
Browse latest View live




Latest Images