Answer by Warville
he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...
View ArticleAnswer by Sajidfarooq
Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...
View ArticleAnswer by Arkhivrag
**[Curved World][1]** handles much more then just bending road on X and Y axises. [https://www.assetstore.unity3d.com/en/#!/content/26165][2] ![alt text][3] [1]:...
View ArticleAnswer by Warville
he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...
View ArticleAnswer by Sajidfarooq
Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...
View Article