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Channel: Answers for "Creating a road with horizon."
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Answer by Warville

he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...

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Answer by Sajidfarooq

Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...

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Answer by Arkhivrag

**[Curved World][1]** handles much more then just bending road on X and Y axises. [https://www.assetstore.unity3d.com/en/#!/content/26165][2] ![alt text][3] [1]:...

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Answer by Warville

he wasn't asking for for that guys he wanted the road to bend in X and Y axis , the easier way to do that without need to modeling bended models is curve shader , i'm using it now, it's easy all you...

View Article

Answer by Sajidfarooq

Your ground should be created in "pieces", or tiles, as prefabs. Each one is a plane of the same size. The only difference will be the texture on top. You will have straight textures, and bent textures...

View Article

Browsing index pages (5 articles)


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